CIG 2010 will host a number of competitions related to computational intelligence and games. Most of these competitions focus on submitting a controller that plays a particular game as well as possible, and allows submissions based on any controller architecture, CI or not. The final set is still to be finalized, and proposals for further competitions are welcome (mail sml[at]essex.ac.uk), but will include the following:
2010 Simulated Car Racing Championship
Organized by Daniele Loiacono, Pier Luca Lanzi and Martin Butz
Competition webpage: http://cig.dei.polimi.it/
Following on from the car racing competitions held in association with major conferences in the last three years, the 2010 simulated car racing championship invites submissions of controllers that drive a racing car around a number of tracks in competition with cars controlled by competitors’ controllers.
We are also pleased to announce the latest addition to the Simulated Car Racing Competition, the Demolition Derby Competition 2010.
The goal of the competition is to develop an AI controller that successfully crashes other cars while keeping its own rear free.
The rules of the Demolition Derby Competition are simple: In a large circular arena, the controllers have to wreck each other by crashing into the rear of opponent cars while dodging other cars that are trying to hit them. The last car standing is declared the winner.
Controllers can be programmed in Java or C++; Windows as well as Linux is supported. Participation is free to everybody, participation to the actual conference event is not required. All you have to do is to send us your controller by the submission deadline (27th June 2010 or 8th August).
For more information on rules, procedure, and submission dates please visit the official Demolition Derby Competition 2010.
Ms. Pac-Man Competition
Organized by Simon Lucas
Competition webpage: http://dces.essex.ac.uk/staff/sml/pacman/PacManContest.html
The aim of this competition is to provide the best software controller for the game of Ms Pac-Man. This is a great challenge for computational intelligence, machine learning, and AI in general. Unlike Pac-Man, Ms. Pac-Man is a non-deterministic game, and rather difficult for most human players. As far as we know, nobody really knows how hard it is to develop an AI player for the game. The world record for a human player (on the original arcade version) currently stands at 921,360. Can anyone develop a software agent to beat that?
The Mario AI Championship
Competition webpage: http://www.marioai.org
The 2010 Mario AI Championship, the successor to the 2009 Mario AI Competition, will run in association with several major international conferences focusing on computational intelligence and games. The competition will consist of three tracks: Gameplay, Learning and Level Generation, with partly overlapping organizers.
In the Gameplay and Learning tracks (organized by Sergey Karakovskiy and Julian Togelius) competitors develop controllers for the player agent (Mario) in a version of the classic platform game Super Mario Bros. The Level Generation track (organized by Noor Shaker, Julian Togelius and Georgios N. Yannakakis) lets competitors submit level generators, that generate levels for the same game meant to be entertaining for particular players.
The 2K BotPrize
Organized by Philip Hingston
Competition webpage: http://botprize.org
The aim of the contest is to see if a computer game playing bot can play like a human. In the contest, bots try to convince a panel of expert judges that they are actually human players.
Computers are superbly fast and accurate at playing games, but can they be programmed to be more fun to play