Proceedings

Preface

On behalf of the organizing committee we would like to welcome you to the 2010 IEEE Conference on Computational Intelligence and Games (CIG 2010). After almost 11 months of preparation we are finally here, at the IT University of Copenhagen and the Center for Computer Games Research for the sixth instalment of CIG! Over these years, CIG has confirmed its status as the leading event bringing together researchers and practitioners from academia and industry to discuss recent advances and to explore future directions in computational intelligence and games.

This year, we were honoured to host the first IEEE CIG conference in the series. The IEEE Computational Intelligence Society recently approved the change in name, and status, of CIG from a Symposium to a Conference. That change came with increased responsibility and expectations for a larger and better CIG.

Our intention, all the way from the start, was to expand the topics of CIG to neighbouring research fields (e.g. symbolic game AI, affective computing) while maintaining its core and traditional CI and games foci, ranging from game theory and mathematical games to industrial applications of data mining, via topics such as reinforcement learning and neuroevolution. With that in mind, we put together what we believe to be an exciting program of keynotes, tutorials, special sessions, competitions and regular paper sessions.

Our program includes five keynote talks from well respected scholars and game developers: Bruce Damer from the Contact Consortium and biota.org, and DigitalSpace, USA, Steve Rabin from the DigiPen Institute of Technology, USA, Johan Pfannenstill from Ubisoft Massive, Sweden, Espen Aarseth from the Center for Computer Games Research at ITU Copenhagen, Denmark, and Marc Cavazza from the University of Teesside, UK. 

In addition the program includes four tutorials which will be presented during the first day of the conference. The tutorial topics vary from techniques for game character AI (Cyril Brom, Charles University in Prague) and game data mining (Christian Thurau, Fraunhofer IAIS) to the analysis of evolved game strategies (Dan Ashlock, University of Guelph) and the harmonization of academic and industrial game AI (Alex Champandard, AIGameDev.com).

Moreover, we have six exciting competitions including the 2K-BotPrize competition, an interactive Turing test realized through Unreal Tournament, the first StarCraft AI competition, the Mario AI Championship (including a new competition dedicated to automatic level generation), two competitions concerned with simulated car racing (car racing and demolition derby), and the Ms Pac-Man competition.

There are also four special sessions included in the CIG2010 program: the Emotion in Games special session organized by the IEEE TF on Player Satisfaction Modelling and the Humaine Association SIG on Games and Entertainment (session organizers: Kostas Karpouzis, Tom Ziemke and Georgios N. Yannakakis); the AI and CI for RTS games special session organized by Johan Hagelbäck, Stefan Johansson, and Mike Preuss;  the Game Mining special session organized by Christian Bauckhage, Olana Missura, Thomas Gaertner, Kristian Kersting and Christian Thurau; and the CI in Racing Games session organized by Daniele Loiacono and Julian Togelius.

Last but not least, there is a great variety of (regular, competition and poster) paper sessions. In total we received 124 papers from 31 countries all over the world setting up a new record of submissions for IEEE CIG surpassing the previous highest submission number by 50% (high score!). At the same time, it was our intention to increase the already high quality threshold for the conference by lowering the acceptance rate. Thus, all papers were peer reviewed by at least three domain experts and 61 (acceptance rate: 49.1/%) of them were accepted for presentation and publication in the proceedings (43 regular papers, 5 competition papers and 13 posters).

We hope that you will enjoy the conference and your stay in Copenhagen. We also hope you will collect many experience points and perhaps level up.

Georgios N. Yannakakis and Julian Togelius
2010 IEEE CIG General Chairs