Overview Program

Wednesday 18 August

08:00-08:50 Registration
08:50-09:00 Welcome by Georgios N. Yannakakis and Julian Togelius
09:00-10:30 Tutorial - Cyril Brom
10:30-10:50 Coffee Break
10:50-12:20 Tutorial - Daniel Ashlock
12:20-13:50 Lunch (TCIAIG Luncheon)
13:50-14:50 Keynote - Bruce Damer
14:50-15:00 Break
15:00-16:30 Tutorial - Christian Thurau
16:30-17:00 Coffee Break
17:00-18:30 Tutorial - Alex Champandard
18:30-18:45 Poster Madness
18:45-21:00 Poster Session - Reception
21:00-23:30 Reception

Thursday 19 August

09:00-10:00 Keynote - Steve Rabin
10:00-10:50 Regular Session: General CIG
10:50-11:20 Coffee Break
11:20-13:00 Regular Session: Best Papers
13:00-14:00 Lunch (Games TC Meeting)
14:00-15:40 Special Session: AI and CI for RTS Games Regular Session: Math Games
15:40-16:10

Coffee Break

16:10-17:50 Special Session: Game Mining Regular Session: Action Games
20:30

Social Event - Tivoli

Friday 20 August

09:00-10:00 Keynote - Johan Pfannenstill
10:00-10:50 Panel Session: The Future of Game AI
10:50-11:20 Coffee Break
11:20-13:00 Regular Session: Procedural Content Generation
13:00-14:00 Lunch
14:00-15:00 Keynote - Espen Aarseth
15:00-15:05 Break
15:05-15:55 Special Session: Emotion in Games Competitions
15:55-16:20 Coffee Break
16:20-18:00 Special Session: Emotion in Games Competitions
20:00 Conference Banquet

Saturday 21 August

09:00-10:00 Keynote - Marc Cavazza
10:00-10:50 Regular Session: Monte Carlo
10:50-11:10 Coffee Break
11:10-12:00 Regular Session: Reinforcement Learning
12:00-12:50 Special Session: Racing Games
12:50-14:00 Lunch
14:00-15:15 Regular Session: General CIG Competition Paper Session
15:15-16:05 Regular Session: Narrative
Competition Paper Session
& Competitions
16:05-16:35 Coffee Break
16:35-17:25 Regular Session: Serious Games Competitions
17:25-17:35 Closing Remarks
Sunday 22 August (optional social day)
Morning Visit to Frederiksborg Castle (additional cost)
Lunch (additional cost)
Afternoon Canal Tour (additional cost)

Detailed Program

Wednesday 18 August

Single Track - Auditorium 2
08:00-08:50 Registration
08:50-09:00 Welcome by Georgios N. Yannakakis and Julian Togelius
Tutorial 1 Chair: Philip Hingston
09:00-10:30 Cyril Brom. Basic AI techniques for videogame characters
10:30-10:50 Coffee Break
Tutorial 2 Chair: Garrison Greenwood
10:50-12:20 Daniel Ashlock. So you have evolved some strategies: now what? Fingerprinting and Dual Metric-Space techniques for understanding agent and problem spaces.
12:20-13:50 Lunch (TCIAIG Lunceon)
Keynote Chair: Georgios N. Yannakakis
13:50-14:50 Bruce Damer. The Day the Game Came Alive: Virtual Worlds and an Origin of Artificial Life
14:50-15:00 Break
Tutorial 3 Chair: Julian Togelius
15:00-16:30 Christian Thurau. Data Mining in Games
16:30-17:00 Coffee Break
Tutorial 4 Chair: Alex Nareyek
17:00-18:30 Alex Champandard. Finding a Better Way into Mordor: AI and the Games Industry
18:30-18:45 Poster Madness (Chairs: Georgios N. Yannakakis and Julian Togelius)
18:45-21:00 Poster Session (Atrium) Eric Beaudry, Francis Bisson, Simon Chamberland and Froduald Kabanza. Using Markov Decision Theory to Provide a Fair Challenge in a Roll-and-Move Board Game Ondrej Vanek, Branislav Bosansky, Michal Jakob and Michal Pechoucek. Transiting Areas Patrolled by a Mobile Adversary Anton Chertov, Ziad Kobti and Scott D. Goodwin. Weighted SCAN for Modeling Cooperative Group Role Dynamics Yuji Sato and Hazuki Inoue. Solving Sudoku with Genetic Operations that Preserve Building Blocks Amit Benbassat and Moshe Sipper. Evolving Lose-Checkers Players using Genetic Programming Juan J. Merelo, Antonio M. Mora, Thomas P. Runarsson, and Carlos Cotta. Assessing efficiency of different evolutionary strategies playing MasterMind Simon Butler and Yiannis Demiris. Partial Observability During Predictions of the Opponent's Movements in an RTS Game Jeffrey Tsang. The Structure of a Depth-3 Lookup Table Representation for Prisoner's Dilemma Chern Kuan Goh and Alexander Nareyek. Pleasure Propagation to Reward Predictors Jongwon Yoon, Su-Hyung Jang and Sung-Bae Cho. Enhanced User Immersive Experience with a Virtual Reality based FPS GameInterface Florent Levillain, Joseph Onderi Orero, Maria Rifqi and Bernadette Bouchon-Meunier. Characterizing Player's Experience From Physiological Signals Using Fuzzy Decision Trees Slawomir Bojarski and Clare Bates Congdon. REALM: A Rule-Based Evolutionary Computation Agent that Learns to Play Mario Anna Syberfeldt and Sanny Syberfeldt. A serious game for understanding artificial intelligence in production optimization Reception (Scroll Bar) Finger food, drinks, ITU-designed games.
21:00-23:30 DJ/VJ performance.

Thursday 19 August

Single Track - Auditorium 2
Keynote Chair: Georgios N. Yannakakis
09:00-10:00 Steve Rabin. The Past, Present, and Future of Game AI
Regular Session: General CIG Chair: Gary Yen
10:00-10:25 Adam M. Smith, Mark J. Nelson and Michael Mateas. Ludocore: A Logical Game Engine for Modeling Videogames
10:25-10:50 Bobby D. Bryant. Virtual Bagging for an Evolved Agent Controller
10:50-11:20 Coffee Break
Regular Session: Best Papers Chair: Julian Togelius
11:20-11:45 Aditya Rawal, Padmini Rajagopalan and Risto Miikkulainen. Constructing Competitive and Cooperative Agent Behavior Using Coevolution
11:45-12:10 Ben Weber, Peter Mawhorter, Michael Mateas and Arnav Jhala. Reactive Planning Idioms for Multi-Scale Game AI
12:10-12:35 Enrique Onieva, Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi. Overtaking Opponents with Blocking Strategies Using Fuzzy Logic
12:35-13:00 Markus Kemmerling and Mike Preuss. Automatic Adaptation to Generated Content Via Car Setup Optimization in TORCS
13:00-14:00 Lunch (Games TC Meeting)
Parallel Track 1 - Auditorium 2
Special Session: AI and CI for RTS Games Chair: Mike Preuss
14:00-14:25 Johan Hagelbäck and Stefan J. Johansson. A Study on Human like Characteristics in Real Time Strategy Games
14:25-14:50 Greg Smith, Phillipa Avery, Ramona Houmanfar and Sushil Louis. Using Co-evolved RTS Opponents to Teach Spatial Tactics
14:50-15:15 Vincent Scesa, Clement Raievsky, Stephane Sanchez, Herve Luga and Yves Duthen. Rules Fusion for the Imitation of a Human Tutor
15:15-15:40 David Lupien St-pierre, Mark Winands and David Watt. A Selective Move Generator for the Game Axis and Allies
15:40-16:10 Coffee Break
Special Session: Game Mining Chair: Christian Thurau
16:10-16:35 Christian Thurau and Christian Bauckhage. Analyzing the Evolution of Social Groups in World of Warcraft
16:35-17:00 Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa, and Georgios N. Yannakakis. Predicting Player Behavior in Tomb Raider: Underworld
17:00-17:25 Kyong Jin Shim and Jaideep Srivastava. Behavioral Profiles of Character Types in EverQuest II
17:25-17:50 Laetitia Chapel, Dmitri Botvich and David Malone. Probabilistic Approaches to Cheating Detection in Online Games
Parallel Track 2 - Scroll Bar
Regular Session: Math Games Chair: Dan Ashlock
14:00-14:25 Jahn-takeshi Saito and Mark H. M. Winands. Paranoid Proof-Number Search
14:25-14:50 Viliam Lisy, Branislav Bosansky, Roman Vaculin and Michal Pechoucek. Agent Subset Adversarial Search for Complex Non-cooperative Domains
14:50-15:15 Daniel Ashlock, Eun-Youn Kim and Wendy Ashlock. A Fingerprint Comparison of Different Prisoner's Dilemma Payoff Matrices
15:15-15:40 Garry Greenwood. Evolving N-Person Social Dilemma Strategies to Resolve Questions on Participation in Climate Change Programs
15:40-16:10 Coffee Break
Regular Session: Action Games Chair: Risto Miikkulainen
16:10-16:35 Ruck Thawonmas and Takashi Ashida. Evolution Strategy for Optimizing Parameters in Ms Pac-Man Controller ICE Pambush 3
16:35-17:00 A.M. Mora, M.A. Moreno, J.J. Merelo, P.A. Castillo, M.G. Arenas and J.L.J.Laredo. Evolving the Cooperative Behaviour in Unreal Bots
17:00-17:25 Matthew Patrick. Online Evolution in Unreal Tournament 2004
17:25-17:50 Frederick W. P. Heckel, G. Michael Youngblood and Nikhil S. Ketkar. Representational Complexity of Reactive Agents
20:30 Social Event - Tivoli

Friday 20 August

Single Track - Auditorium 2
Keynote Chair: Julian Togelius
09:00-10:00 Johan Pfannenstill. The AI of World in Conflict
Panel Session Chairs: Georgios N. Yannakakis and Julian Togelius
10:00-10:50 The Future of Game AI; Simon M. Lucas, Alex Champandard, Steve Rabin and Michael Mateas
10:50-11:20 Coffee Break
Regular Session: Procedural Content Generation Chair: Rafael Bidarra
11:20-11:45 Julian Togelius, Mike Preuss, Nicola Beume, Simon Wessing, Johan Hagelbäck and Georgios N. Yannakakis. Multiobjective Exploration of the StarCraft Map Space
11:45-12:10 Adam M. Smith and Michael Mateas. Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games
12:10-12:35 Christoph Salge and Tobias Mahlmann. Relevant Information as a Formalised Approach to Evaluate Game Mechanics
12:35-13:00 Daniel Ashlock. Automatic Generation of Game Elements via Evolution
13:00-14:00 Lunch
Keynote Chair: Michael Mateas
14:00-15:00 Espen Aarseth. The Aesthetics of Bottom-Up
15:00-15:05 Break
Parallel Track 1 - Auditorium 2
Special Session: Emotion in Games Chair: Marc Cavazza
15:05-15:30 Anja Johansson and Pierangelo Dell'Acqua. Introducing Time in Emotional Behavior Networks
15:30-15:55 Cyril Brom, Rudolf Kadlec and Ondrej Burkert. Timing in Episodic Memory for Virtual Characters
15:55-16:20 Coffee Break
Special Session: Emotion in Games Chair: Georgios N. Yannakakis
16:20-16:45 Hector Perez Martinez, Kenneth Hullett and Georgios N. Yannakakis. Extending Neuro-evolutionary Preference Learning through Player Modeling
16:45-17:10 Simone Tognetti, Maurizio Garbarino, Andrea Bonarini and Matteo Matteucci. Modelingplayer enjoyment from physiological responses in a car racing game
17:10-17:35 Giovanni Acampora, Fabio Ferraguto and Vincenzo Loia. Synthesizing Bots Emotional Behaviors through Fuzzy Cognitive Processes
17:35-18:00 Rafael Bidarra, Robert Schaap and Kim Goossens. Growing on the Inside: Soulful Characters for Video Games
Parallel Track 2 - Scroll Bar
Competition: Mario AI  
15:05-15:30 Mario AI - Learning and Gameplay Tracks
15:30-15:55 Mario AI - Level Generation Track
15:55-16:20 Coffee Break
Competition: Ms. Pac-Man  Chair: Simon Lucas
16:20-16:50 Ms. Pac-Man Competition
16:50-17:15 Nathaniel Bell, Xinghong Fang, Rory Hughes, Graham Kendall, Edward O'Reilly and Shenghui Qiu. Ghost Direction Detection and other Innovations for Ms. Pac-Man
Competition: 2kBotPrize  
17:15-18:15 2k Bot Prize
20:00 Conference Banquet

Saturday 21 August

Single Track - Auditorium 2
Keynote Chair: Julian Togelius
09:00-10:00 Marc Cavazza. Interactive Storytelling: a gaming perspective
Regular Session: Monte Carlo Chair: Simon Lucas
10:00-10:25 Fabien Teytaud and Olivier Teytaud. On the Huge Benefit of Decisive Moves in Monte-Carlo Tree Search Algorithms
10:25-10:50 Spyridon Samothrakis, David Robles and Simon M. Lucas. A UCT Agent for Tron: Initial Investigations
10:50-11:10 Coffee Break
Regular Session: Reinforcement Learning Chair: JJ Merelo
11:10-11:35 Simon M. Lucas. Estimating Learning Rates in Evolution and TDL: Results on a Simple Grid-World Problem
11:35-12:00 Christopher J. Hanna, Raymond J. Hickey, Darryl K. Charles and Michaela M. Black. Modular Reinforcement Learning Architectures for Artificially Intelligent Agents in Complex Game Environments
Special Session: Racing Games Chair: Daniele Loiacono
12:00-12:25 Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi and Alessandro Pietro Bardelli. Racing Line Optimization using Genetic Algorithms
12:25-12:50 Jan Quadflieg, Mike Preuss, Oliver Kramer and Günter Rudolph. Learning the Track and Planning Ahead in a Car Racing Controller
12:50-14:00 Lunch
Parallel Track 1 - Auditorium 2
Regular Session: General CIG Chair: Sung-Bae Cho
14:00-14:25 Paolo Burelli and Georgios N. Yannakakis. Combining Local and Global Optimisation for Virtual Camera Control
14:25-14:50 Paolo Ciancarini and Gian Piero Favini. Retrograde analysis of Kriegspiel endgames
14:50-15:15 Aswin Thomas Abraham and Kevin McGee. AI for Dynamic Team-mate Adaptation in Games
Regular Session: Narrative Chair: Michael Mateas
15:15-15:40 Maria Arinbjarnar and Daniel Kudenko. Bayesian Networks: Real-Time Applicable Decision Mechanisms for Intelligent Agents in Interactive Drama
15:40-16:05 Jichen zhu and Santiago Ontañón. Story Representation in Analogy-Based Story Generation in Riu
16:05-16:35 Coffee Break
Regular Session: Serious Games Chair: Sung-Bae Cho
16:35-17:00 Joost Westra, Frank Dignum and Virginia Dignum. Keeping the Trainee on Track
17:00-17:25
17:25-17:35 Closing Remarks
Parallel Track 2 - Scroll Bar
Competition Papers Chair: Philip Hingston
14:00-14:25 Emilio Martin, Moises Martinez, Gustavo Recio and Yago Saez. Pac-mAnt: Optimization Based on Ant Colonies Applied to Developing an Agent for Ms. Pac-Man
14:25-14:50 Peter A. Mawhorter and Michael Mateas. Procedural Level Generation Using Occupancy-Regulated Extension
14:50-15:15 Jorge Muñoz, German Gutierrez and Araceli Sanchis. A human-like TORCS controller for the Simulated Car Racing Championship
15:15-15:40 Philip Hingston. A New Design for a Turing Test for Bots
Competition: Starcraft
15:40-16:05 Starcraft RTS AI competition
16:05-16:35 Coffee Break
Competition: Car Racing
16:35-17:00 Car Racing Championship - Racing track
17:00-17:25 Car Racing Championship - Demolition derby

Finding a Better Way Into Mordor: AI and the Games Industry