Overview Program
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Wednesday 18 August |
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| 08:00-08:50 | Registration | |
| 08:50-09:00 | Welcome by Georgios N. Yannakakis and Julian Togelius | |
| 09:00-10:30 | ||
| 10:30-10:50 | Coffee Break | |
| 10:50-12:20 | Tutorial - Daniel Ashlock | |
| 12:20-13:50 | Lunch (TCIAIG Luncheon) | |
| 13:50-14:50 | Keynote - Bruce Damer | |
| 14:50-15:00 | Break | |
| 15:00-16:30 | Tutorial - Christian Thurau | |
| 16:30-17:00 | Coffee Break | |
| 17:00-18:30 | Tutorial - Alex Champandard | |
| 18:30-18:45 | Poster Madness | |
| 18:45-21:00 | Poster Session - Reception | |
| 21:00-23:30 | Reception | |
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Thursday 19 August |
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| 09:00-10:00 | Keynote - Steve Rabin | |
| 10:00-10:50 | Regular Session: General CIG | |
| 10:50-11:20 | Coffee Break | |
| 11:20-13:00 | Regular Session: Best Papers | |
| 13:00-14:00 | Lunch (Games TC Meeting) | |
| 14:00-15:40 | Special Session: AI and CI for RTS Games | Regular Session: Math Games |
| 15:40-16:10 |
Coffee Break |
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| 16:10-17:50 | Special Session: Game Mining | Regular Session: Action Games |
| 20:30 |
Social Event - Tivoli |
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Friday 20 August |
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| 09:00-10:00 | Keynote - Johan Pfannenstill | |
| 10:00-10:50 | Panel Session: The Future of Game AI | |
| 10:50-11:20 | Coffee Break | |
| 11:20-13:00 | Regular Session: Procedural Content Generation | |
| 13:00-14:00 | Lunch | |
| 14:00-15:00 | Keynote - Espen Aarseth | |
| 15:00-15:05 | Break | |
| 15:05-15:55 | Special Session: Emotion in Games | Competitions |
| 15:55-16:20 | Coffee Break | |
| 16:20-18:00 | Special Session: Emotion in Games | Competitions |
| 20:00 | Conference Banquet | |
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Saturday 21 August |
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| 09:00-10:00 | Keynote - Marc Cavazza | |
| 10:00-10:50 | Regular Session: Monte Carlo | |
| 10:50-11:10 | Coffee Break | |
| 11:10-12:00 | Regular Session: Reinforcement Learning | |
| 12:00-12:50 | Special Session: Racing Games | |
| 12:50-14:00 | Lunch | |
| 14:00-15:15 | Regular Session: General CIG | Competition Paper Session |
| 15:15-16:05 | Regular Session: Narrative | Competition Paper Session & Competitions |
| 16:05-16:35 | Coffee Break | |
| 16:35-17:25 | Regular Session: Serious Games | Competitions |
| 17:25-17:35 | Closing Remarks | |
| Sunday 22 August (optional social day) | ||
| Morning | Visit to Frederiksborg Castle (additional cost) | |
| Lunch (additional cost) | ||
| Afternoon | Canal Tour (additional cost) | |
Detailed Program
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Wednesday 18 August |
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| Single Track - Auditorium 2 | ||
| 08:00-08:50 | Registration | |
| 08:50-09:00 | Welcome by Georgios N. Yannakakis and Julian Togelius | |
| Tutorial 1 | Chair: Philip Hingston | |
| 09:00-10:30 | Basic AI techniques for videogame characters | |
| 10:30-10:50 | Coffee Break | |
| Tutorial 2 | Chair: Garrison Greenwood | |
| 10:50-12:20 | Daniel Ashlock. So you have evolved some strategies: now what? Fingerprinting and Dual Metric-Space techniques for understanding agent and problem spaces. | |
| 12:20-13:50 | Lunch (TCIAIG Lunceon) | |
| Keynote | Chair: Georgios N. Yannakakis | |
| 13:50-14:50 | Bruce Damer. The Day the Game Came Alive: Virtual Worlds and an Origin of Artificial Life | |
| 14:50-15:00 | Break | |
| Tutorial 3 | Chair: Julian Togelius | |
| 15:00-16:30 | Christian Thurau. Data Mining in Games | |
| 16:30-17:00 | Coffee Break | |
| Tutorial 4 | Chair: Alex Nareyek | |
| 17:00-18:30 | Alex Champandard. Finding a Better Way into Mordor: AI and the Games Industry | |
| 18:30-18:45 | Poster Madness (Chairs: Georgios N. Yannakakis and Julian Togelius) | |
| 18:45-21:00 | Poster Session (Atrium) Using Markov Decision Theory to Provide a Fair Challenge in a Roll-and-Move Board Game Transiting Areas Patrolled by a Mobile Adversary Weighted SCAN for Modeling Cooperative Group Role Dynamics Solving Sudoku with Genetic Operations that Preserve Building Blocks Evolving Lose-Checkers Players using Genetic Programming Antonio M. Mora, Assessing efficiency of different evolutionary strategies playing MasterMind Partial Observability During Predictions of the Opponent's Movements in an RTS Game The Structure of a Depth-3 Lookup Table Representation for Prisoner's Dilemma Pleasure Propagation to Reward Predictors Enhanced User Immersive Experience with a Virtual Reality based FPS GameInterface Characterizing Player's Experience From Physiological Signals Using Fuzzy Decision Trees REALM: A Rule-Based Evolutionary Computation Agent that Learns to Play Mario Anna Syberfeldt and Sanny Syberfeldt. A serious game for understanding artificial intelligence in production optimization | Reception (Scroll Bar) Finger food, drinks, ITU-designed games. |
| 21:00-23:30 | DJ/VJ performance. | |
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Thursday 19 August |
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| Single Track - Auditorium 2 | |
| Keynote | Chair: Georgios N. Yannakakis |
| 09:00-10:00 | Steve Rabin. The Past, Present, and Future of Game AI |
| Regular Session: General CIG | Chair: Gary Yen |
| 10:00-10:25 | Ludocore: A Logical Game Engine for Modeling Videogames |
| 10:25-10:50 | Virtual Bagging for an Evolved Agent Controller |
| 10:50-11:20 | Coffee Break |
| Regular Session: Best Papers | Chair: Julian Togelius |
| 11:20-11:45 | |
| 11:45-12:10 | Reactive Planning Idioms for Multi-Scale Game AI |
| 12:10-12:35 | Overtaking Opponents with Blocking Strategies Using Fuzzy Logic |
| 12:35-13:00 | Automatic Adaptation to Generated Content Via Car Setup Optimization in TORCS |
| 13:00-14:00 | Lunch (Games TC Meeting) |
| Parallel Track 1 - Auditorium 2 | |
| Special Session: AI and CI for RTS Games | Chair: Mike Preuss |
| 14:00-14:25 | A Study on Human like Characteristics in Real Time Strategy Games |
| 14:25-14:50 | |
| 14:50-15:15 | Rules Fusion for the Imitation of a Human Tutor |
| 15:15-15:40 | A Selective Move Generator for the Game Axis and Allies |
| 15:40-16:10 | Coffee Break |
| Special Session: Game Mining | Chair: Christian Thurau |
| 16:10-16:35 | Analyzing the Evolution of Social Groups in World of Warcraft |
| 16:35-17:00 | Predicting Player Behavior in Tomb Raider: Underworld |
| 17:00-17:25 | Behavioral Profiles of Character Types in EverQuest II |
| 17:25-17:50 | Probabilistic Approaches to Cheating Detection in Online Games |
| Parallel Track 2 - Scroll Bar | |
| Regular Session: Math Games | Chair: Dan Ashlock |
| 14:00-14:25 | Paranoid Proof-Number Search |
| 14:25-14:50 | Agent Subset Adversarial Search for Complex Non-cooperative Domains |
| 14:50-15:15 | Prisoner's Dilemma Payoff Matrices |
| 15:15-15:40 | Evolving N-Person Social Dilemma Strategies to Resolve Questions on Participation in Climate Change Programs |
| 15:40-16:10 | Coffee Break |
| Regular Session: Action Games | Chair: Risto Miikkulainen |
| 16:10-16:35 | Evolution Strategy for Optimizing Parameters in Ms Pac-Man Controller ICE Pambush 3 |
| 16:35-17:00 | Evolving the Cooperative Behaviour in Unreal Bots |
| 17:00-17:25 | Online Evolution in Unreal Tournament 2004 |
| 17:25-17:50 | Representational Complexity of Reactive Agents |
| 20:30 | Social Event - Tivoli |
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Friday 20 August |
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| Single Track - Auditorium 2 | |
| Keynote | Chair: Julian Togelius |
| 09:00-10:00 | Johan Pfannenstill. The AI of World in Conflict |
| Panel Session | Chairs: Georgios N. Yannakakis and Julian Togelius |
| 10:00-10:50 | The Future of Game AI; Simon M. Lucas, Alex Champandard, Steve Rabin and Michael Mateas |
| 10:50-11:20 | Coffee Break |
| Regular Session: Procedural Content Generation | Chair: Rafael Bidarra |
| 11:20-11:45 | Multiobjective Exploration of the StarCraft Map Space |
| 11:45-12:10 | Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games |
| 12:10-12:35 | Relevant Information as a Formalised Approach to Evaluate Game Mechanics |
| 12:35-13:00 | Automatic Generation of Game Elements via Evolution |
| 13:00-14:00 | Lunch |
| Keynote | Chair: Michael Mateas |
| 14:00-15:00 | Espen Aarseth. The Aesthetics of Bottom-Up |
| 15:00-15:05 | Break |
| Parallel Track 1 - Auditorium 2 | |
| Special Session: Emotion in Games | Chair: Marc Cavazza |
| 15:05-15:30 | Introducing Time in Emotional Behavior Networks |
| 15:30-15:55 | Timing in Episodic Memory for Virtual Characters |
| 15:55-16:20 | Coffee Break |
| Special Session: Emotion in Games | Chair: Georgios N. Yannakakis |
| 16:20-16:45 | Extending Neuro-evolutionary Preference Learning through Player Modeling |
| 16:45-17:10 | Modelingplayer enjoyment from physiological responses in a car racing game |
| 17:10-17:35 | Synthesizing Bots Emotional Behaviors through Fuzzy Cognitive Processes |
| 17:35-18:00 | Growing on the Inside: Soulful Characters for Video Games |
| Parallel Track 2 - Scroll Bar | |
| Competition: Mario AI | |
| 15:05-15:30 | Mario AI - Learning and Gameplay Tracks |
| 15:30-15:55 | Mario AI - Level Generation Track |
| 15:55-16:20 | Coffee Break |
| Competition: Ms. Pac-Man | Chair: Simon Lucas |
| 16:20-16:50 | Ms. Pac-Man Competition |
| 16:50-17:15 | Nathaniel Bell, Xinghong Fang, Rory Hughes, Graham Kendall, Edward O'Reilly and Shenghui Qiu. Ghost Direction Detection and other Innovations for Ms. Pac-Man |
| Competition: 2kBotPrize | |
| 17:15-18:15 | 2k Bot Prize |
| 20:00 | Conference Banquet |
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Saturday 21 August |
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| Single Track - Auditorium 2 | |
| Keynote | Chair: Julian Togelius |
| 09:00-10:00 | Marc Cavazza. Interactive Storytelling: a gaming perspective |
| Regular Session: Monte Carlo | Chair: Simon Lucas |
| 10:00-10:25 | On the Huge Benefit of Decisive Moves in Monte-Carlo Tree Search Algorithms |
| 10:25-10:50 | A UCT Agent for Tron: Initial Investigations |
| 10:50-11:10 | Coffee Break |
| Regular Session: Reinforcement Learning | Chair: JJ Merelo |
| 11:10-11:35 | Estimating Learning Rates in Evolution and TDL: Results on a Simple Grid-World Problem |
| 11:35-12:00 | Modular Reinforcement Learning Architectures for Artificially Intelligent Agents in Complex Game Environments |
| Special Session: Racing Games | Chair: Daniele Loiacono |
| 12:00-12:25 | Racing Line Optimization using Genetic Algorithms |
| 12:25-12:50 | Learning the Track and Planning Ahead in a Car Racing Controller |
| 12:50-14:00 | Lunch |
| Parallel Track 1 - Auditorium 2 | |
| Regular Session: General CIG | Chair: Sung-Bae Cho |
| 14:00-14:25 | Combining Local and Global Optimisation for Virtual Camera Control |
| 14:25-14:50 | Retrograde analysis of Kriegspiel endgames |
| 14:50-15:15 | AI for Dynamic Team-mate Adaptation in Games |
| Regular Session: Narrative | Chair: Michael Mateas |
| 15:15-15:40 | Bayesian Networks: Real-Time Applicable Decision Mechanisms for Intelligent Agents in Interactive Drama |
| 15:40-16:05 | Story Representation in Analogy-Based Story Generation in Riu |
| 16:05-16:35 | Coffee Break |
| Regular Session: Serious Games | Chair: Sung-Bae Cho |
| 16:35-17:00 | Joost Westra, Frank Dignum and Virginia Dignum. Keeping the Trainee on Track |
| 17:00-17:25 | |
| 17:25-17:35 | Closing Remarks |
| Parallel Track 2 - Scroll Bar | |
| Competition Papers | Chair: Philip Hingston |
| 14:00-14:25 | Emilio Martin, Moises Martinez, Gustavo Recio and Yago Saez. Pac-mAnt: Optimization Based on Ant Colonies Applied to Developing an Agent for Ms. Pac-Man |
| 14:25-14:50 | Peter A. Mawhorter and Michael Mateas. Procedural Level Generation Using Occupancy-Regulated Extension |
| 14:50-15:15 | Jorge Muñoz, German Gutierrez and Araceli Sanchis. A human-like TORCS controller for the Simulated Car Racing Championship |
| 15:15-15:40 | Philip Hingston. A New Design for a Turing Test for Bots |
| Competition: Starcraft | |
| 15:40-16:05 | Starcraft RTS AI competition |
| 16:05-16:35 | Coffee Break |
| Competition: Car Racing | |
| 16:35-17:00 | Car Racing Championship - Racing track |
| 17:00-17:25 | Car Racing Championship - Demolition derby |






