Adaptive Game Content using Computational Intelligence

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Project description

  • Start date:
  • August 2009
  • End date:
  • July 2012
  • Funding scheme:
  • FTP - Danish Agency for Science, Technology and Innovation
  • Budget:
  • ~425000 €

    The principal goal of the AGameComIn (Adaptive Game Content using Computational Intelligence) project is to enhance the experience of computer game-players by developing computational intelligence algorithms that learn mappings between game features and player satisfaction, and the use of computational models as evaluation functions for game content such as rules and environments. Stochastic global optimizers such as evolutionary algorithms are then used to search the spaces of game rules and environments to automatically create entertaining game content. The main outcome of the project will be technology that increases the productivity of industrial game development and enables the creation of new types of video games.

    Case Studies

    Adaptive Content Creation in Platform Games Procedural Generation of Strategy Game Maps Computational Intelligence in Racing Games Procedural Generation of Maps for a First Person Shooter

    Partners

    Selected Publications

    • Chris Pedersen, Julian Togelius, Georgios N. Yannakakis - Modeling Player Experience for Content Creation
      IEEE Transactions on Computational Intelligence and AI in Games
      2(1):54--67, 2010
      Pdf Bibtex
    • J. Togelius, G. N. Yannakakis, K. O. Stanley, C. Browne - Search-based Procedural Content Generation
      Proceedings of the EvoStar Conference
      , April, 2010
      Pdf Bibtex
    • Pedersen, C., Togelius, J., Yannakakis, G. - Optimization of platform game levels for player experience
      Proccedings of the Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE)
      , October, 2009
      Pdf Bibtex
    • Pedersen, C., Togelius, J., Yannakakis, G.N. - Modeling Player Experience in Super Mario Bros
      Proceedings of the IEEE Symposium on Computational Intelligence and Games
      , Milan, September, 2009
      Pdf Bibtex

    Media coverage

    Des jeux vidéo sur mesure (in French) 09 December, 2009
    Spillertyper DR2 Radio 25 October, 2009
    Adaptive games promise high scores for everyone New Scientist, issue 2729 07 October, 2009