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Yannakakis, G. N., Togelius, J. - Experience-Driven Procedural
Content Generation
- IEEE Transactions on Affective Computing
- , in print, 2011
- Bibtex Abstract
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Pedersen C., Togelius J., Yannakakis, G. N. - Modeling Player Experience for Content Creation
- IEEE Transactions on Computational Intelligence and AI in Games
- 2(1):54--67, 2010
- Pdf Bibtex Abstract
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Adam M. Smith, Mark J. Nelson, Michael Mateas - Computational support for play testing game sketches
- Proceedings of the 5th Artificial Intelligence and Interactive
Digital Entertainment Conference (AIIDE)
- pp. 167-172, @2009
- Url Bibtex Abstract
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Khaled, Rilla, Barr, Pippin, Biddle, Robert, Fischer, Ronald, Noble, James - Game design strategies for collectivist persuasion
- Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
- pp. 31--38, New York, NY, USA, 2009
- Url Bibtex Abstract
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Taylor, TL - The assemblage of play
- Games and Culture
- 4(4):331-339, 2009
- Pdf Bibtex Abstract
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Yannakakis, G. N., Hallam, J. - Real-time Game Adaptation for Optimizing Player Satisfaction
- IEEE Transactions on Computational Intelligence and AI in Games
- 1(2):121--133, June, 2009
- Pdf Bibtex Abstract
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Togelius, J., Schmidhuber, J. - An experiment in automatic game design
- IEEE Symposium On Computational Intelligence and Games (CIG) 2008.
- pp. 111--118, 2009
- Pdf Bibtex Abstract
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Mark J. Nelson, Michael Mateas - Recombinable game mechanics for automated design support
- Proceedings of the 4th Artificial Intelligence and Interactive
Digital Entertainment Conference (AIIDE)
- pp. 84-89, @2008
- Url Bibtex Abstract
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Mark J. Nelson, Michael Mateas - An interactive game-design assistant
- Proceedings of the 2008 International Conference on
Intelligent User Interfaces (IUI)
- pp. 90-98, @2008
- Url Bibtex Abstract
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Khaled, Rilla, Fischer, Ronald, Noble, James, Biddle, Robert - A Qualitative Study of Culture and Persuasion in a Smoking
Cessation Game
- Proceedings of the 3rd international conference on
Persuasive Technology
- pp. 224--236, Berlin, Heidelberg, 2008
- Url Bibtex Abstract
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Taylor, TL - Becoming a player: Networks, structure, and imagined futures
- in Y. Kafai, C. Heeter, J. Denner, and J. Sun (eds.) Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming, in Y. Kafai, C. Heeter, J. Denner, and J. Sun (eds.)
- , 2008
- Pdf Bibtex
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Yannakakis, G. N., Hallam, J., Lund, H. - Entertainment capture through heart rate activity in physical interactive playgrounds
- User Modeling and User-Adapted Interaction
- 18:207-243, 2008
- Pdf Bibtex Abstract
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Togelius, J., De Nardi, R., Lucas, S.M. - Towards automatic personalised content creation for racing games
- IEEE Symposium on Computational Intelligence and Games (CIG) 2007
- pp. 252--259, 2007
- Pdf Bibtex Abstract
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Taylor, TL - Does WoW Change Everything? How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause
- Games and Culture
- 1(4):318, 2006
- Pdf Bibtex Abstract
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