Articles

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List of Selected Articles

  • Yannakakis, G. N., Togelius, J. - Experience-Driven Procedural Content Generation
    IEEE Transactions on Affective Computing
    , in print, 2011
    Bibtex Abstract
  • Pedersen C., Togelius J., Yannakakis, G. N. - Modeling Player Experience for Content Creation
    IEEE Transactions on Computational Intelligence and AI in Games
    2(1):54--67, 2010
    Pdf Bibtex Abstract
  • Adam M. Smith, Mark J. Nelson, Michael Mateas - Computational support for play testing game sketches
    Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE)
    pp. 167-172, @2009
    Url Bibtex Abstract
  • Khaled, Rilla, Barr, Pippin, Biddle, Robert, Fischer, Ronald, Noble, James - Game design strategies for collectivist persuasion
    Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
    pp. 31--38, New York, NY, USA, 2009
    Url Bibtex Abstract
  • Taylor, TL - The assemblage of play
    Games and Culture
    4(4):331-339, 2009
    Pdf Bibtex Abstract
  • Yannakakis, G. N., Hallam, J. - Real-time Game Adaptation for Optimizing Player Satisfaction
    IEEE Transactions on Computational Intelligence and AI in Games
    1(2):121--133, June, 2009
    Pdf Bibtex Abstract
  • Togelius, J., Schmidhuber, J. - An experiment in automatic game design
    IEEE Symposium On Computational Intelligence and Games (CIG) 2008.
    pp. 111--118, 2009
    Pdf Bibtex Abstract
  • Mark J. Nelson, Michael Mateas - Recombinable game mechanics for automated design support
    Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE)
    pp. 84-89, @2008
    Url Bibtex Abstract
  • Mark J. Nelson, Michael Mateas - An interactive game-design assistant
    Proceedings of the 2008 International Conference on Intelligent User Interfaces (IUI)
    pp. 90-98, @2008
    Url Bibtex Abstract
  • Khaled, Rilla, Fischer, Ronald, Noble, James, Biddle, Robert - A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game
    Proceedings of the 3rd international conference on Persuasive Technology
    pp. 224--236, Berlin, Heidelberg, 2008
    Url Bibtex Abstract
  • Taylor, TL - Becoming a player: Networks, structure, and imagined futures
    in Y. Kafai, C. Heeter, J. Denner, and J. Sun (eds.) Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming, in Y. Kafai, C. Heeter, J. Denner, and J. Sun (eds.)
    , 2008
    Pdf Bibtex
  • Yannakakis, G. N., Hallam, J., Lund, H. - Entertainment capture through heart rate activity in physical interactive playgrounds
    User Modeling and User-Adapted Interaction
    18:207-243, 2008
    Pdf Bibtex Abstract
  • Togelius, J., De Nardi, R., Lucas, S.M. - Towards automatic personalised content creation for racing games
    IEEE Symposium on Computational Intelligence and Games (CIG) 2007
    pp. 252--259, 2007
    Pdf Bibtex Abstract
  • Taylor, TL - Does WoW Change Everything? How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause
    Games and Culture
    1(4):318, 2006
    Pdf Bibtex Abstract