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Center for Computer Games Research

ITU delivers internationally leading research and teaching contributing to an improvement of our ability to create value with IT. Since its establishment in 1999, ITU has established a tradition for close collaboration with research organizations as well as industry and professional and industrial bodies, nationally and internationally. In its relatively short time of operation, ITU has been successful in innovation, global interaction, achieving high academic standards and the creation of value.

The Center for Computer Games Research was formally established in 2003, building on ongoing work in the area at the ITU since its founding in 1999. The center houses a multi-disciplinary research group with backgrounds in the Arts, Humanities, Social Sciences and Computer Science. The group performs basic and applied research, approaching games from a variety of perspectives including theoretical analysis, design, ethnographic and qualitative approaches, AI, user (cognitive and affective) modeling and player experience.

The group has participated in several national and international research projects, and is currently involved in the FP7 ICT SIREN project, the Nordic Games Research Network, the 'Serious Games on a Global Market Place' research project funded by KINO (Danish Strategic Research Council), and the 'Adaptive Game Content using Computational Intelligence' research project funded by FTP (Danish Technology and Innovation Research Council).

Members of the group are involved in editorial boards of the most respected journals in the fields of game studies, game culture, game AI and affective modeling and IEEE Task Forces focusing on games.

News

Symposium November 10–11: What's next for procedural content?