Demos and Videos
From Center for Computer Games Research
This page gathers some of the interactive demos and videos associated with the different projects running on the group as well as on-going on-line experiments.
Experiments
| We are currently running two experiments to assess player experience in platform games and automatically generate levels that are tailored to each players needs. Play and help us collect as many data as possible |
Demos
| Download and play three different java-based variants of a platform game. Let the game assess your emotional state using neuro models trained on 120 players and 327 players or play an adapted game that maximizes your frustration or level of fun. |
Experience capture (120 p)
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| This is the interactive preview of the CamOn library displayed at AIIDE in October 2009 based on the Island demo included in Unity 3d.
You can choose a shot type and see how the camera is animated in this dynamic environment; switch to Artificial Potential Field mode to visualize the field shape corresponding to each shot. | CamOn | |
| Play in your browser Maze Ball, a prey/predator game used to investigate the impact of camera profiles on players' experience. Press 1 to 8 to view the different camera settings used in our experiments. | MazeBall online | |
