Game Lectures
From Center for Computer Games Research
Spring 2012
| Provocations in Play: Experimental Designs from the USC Game Innovation Lab | Tracy Fullerton | May 17 | — — — |
| Sociality and Individuality | Richard Evans | May 3 | — — — |
| Players Imbuing Meaning: Co-Creation Of Challenges In A Prototype MMO | Mirjam Palosaari Eladhari | April 24 | — — — |
| Why people still matter: Modeling human behavioral processes in agents | Jonathan Gratch | April 4 | — — — |
| What do games represent? Space and videogames | Stephan Günzel | March 27 | — — — |
| Babycastles: Excitement | Kunal Gupta | February 16 | — — — |
| Recent Progress And Development Of Intelligence Technology For “Robots That Think” | Jong-Hwan Kim | January 18 | Video |
| Fiction Pimping | Fictional Pimps | January 12 | — — — |
Fall 2011
| Research on Serious Games: Collaboration is the Key | Pamela Kato | December 5 | Video |
| The Invention Of Gameplay And The Formation Of Gamings Field | Graeme Kirkpatrick | December 1 | — — — |
| Hello Avatar: 9 Principles of X-Media Design | Beth Coleman | November 28 | Video |
| Data Analysis in Games | Nick Yee and Magy Seif el Nasr | November 24 | Video |
| Wordplay | Christopher A. Paul | October 3 | Video |
| Music as Gaming: An Ethnographic Study of SingStar | Ben Light | September 26 | Video |
Spring 2011
| How to Make a Hard Thing Even Harder | Anders Gustafsson | May 25 | Video |
| Home Away From Home: Playing Ethnography Queerly In World Of Warcraftª Cultures | Jenny Sundén | May 11 | — — — |
| Designing Interactions At The Nexus Of The Material And Virtual World | Roland Haring | April 27 | Video |
| Death In Games | Julian Dibbell | April 4 | Video |
| The Necessity Of Studying Play | Henning Eichberg | March 2 | — — — |
Fall 2010
| Beyond the Snortal: Scented media and games | Simon Niedenthal | November 30 | Video |
| Play to the Camera | Nick Taylor | October 25 | Video |
| Strange Bedfellows:New Discoveries through the Merger of Qualitative and Quantitative Methods in the Social and Behavioral Sciences | Celia Pearce | November 3 | Video |
| How is it possible to reach users and get them engaged in a constructive dialogue? | Randy Pagulayan | October 5 | Video |
| Game Pops | Chris Bateman | September 3 | Video |
Spring 2010
| How I learned to stop studying and love the Horde: doing development-led research in games | Dan Pinchbeck | May 19 | Video Podcast |
| Code and body - a mutual dramaturgy | Ole Kristensen and Tina Tarpgaard | April 14 | Video Podcast |
| Strange Games | Jaako Stenros and Markus Montola | June 7 | Video Podcast |
| Why worthwhile and meaningful does not imply fun | Tobias Wrigstad | April 8 | Video Podcast |
| Highly subjective opinions and experiences about computer game creation presented as an absolute truth | Nicklas Nygren | February 7 | Video Podcast |
Fall 2009
| User Experience Research: Intersection between Psychology, Games and Interactive Narratives | Magy Seif El-Nasr | October 15 | — — — |
| In the trenches of the industry: Content design for AAA-video games | Sofie Man and Rasmus Harr | October 9 | — — — |
| Do these pants make my game look fat? User Research at IO Interactive | Janus Rau Sørensen | September 24 | — — — |
| Interactive Storytelling in Games | Sandy Louchart | September 17 | — — — |
Spring 2009
| Pervasive Games | Annika Waern | May 5 | — — — |
| Theories and Processes in Game Design | Jason Booth | April 27 | — — — |
| An ecological approach to computer games - What the theory of affordances has to offer the understanding of the gaming activity | Jonas Linderoth | April 21 | — — — |
Fall 2008
| Ludaesthetics/Lewdaesthetic: Wii Play and the Technological | Helen Kennedy | November 20 | — — — |
| The Potential of Play: Digital Game Innovation | Tracy Fullerton | October 21 | — — — |
| Encouraging cultural diversity in games | Aphra Kerr | October 20 | — — — |
| Jeux Sans Paroles: why words aren't gaming's friend | Margaret Robertson | October 2 | — — — |
Spring 2008
| Wii versus the Avatar: Hardware interfaces and simulated embodiment in computer games | Rune Klevjer | May 29 | — — — |
| What's in a Game? Linden Lab and Second Life | Thomas Malaby | May 22 | — — — |
| Breaking out of the game: Role-playing across online platforms | Torill Mortensen | May 8 | — — — |
| Figures of Interactivity and Actional Modalities : the Ergodic Dimensions of FMV-based Games and Other Interactive Artworks | Bernard Perron | April 17 | — — — |
| Emergent Motion | Shawn Lawson | April 10 | — — — |
| Hot topics within IT development: Open source, creative commons, offshoring risks and rewards | Jette Hessellund Lauridsen and Rasmus Muff | February 21 | — — — |
2006
| Storytelling Online: Where Does Reality Stop and the Game Begin? | Jessica Mulligan | April 18 | — — — |
| The Role of the Avatar | Rune Klevjer | March 28 | — — — |
| Death Matters: Understanding the MMOG Player Experience | Lisbeth Klastrup | February 28 | — — — |
| Stop, Play, Rewind: Using Video Microethnography to Analyse 'Close Playings' | Helen W. Kennedy | February 14 | — — — |
2005
| Beyond Management: Participatory Models for Emergent Player Culture | T.L. Taylor | November 8 | — — — |
| Research in Games: Making the Abstract Concrete | Randy Pagulayan | October 25 | — — — |
| The Educational Potential of Computer Games | Simon Egenfeldt-Nielsen | October 11 | — — — |
| Serious Gaming, Serious Money. Games and Online Fundraising | Mike Harrison | September 27 | — — — |
| The Philosophical Roots of Game Design | Ernest Adams | September 13 | — — — |
