Game Lectures

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Spring 2012

Provocations in Play: Experimental Designs from the USC Game Innovation Lab Tracy Fullerton May 17 — — —
Sociality and Individuality Richard Evans May 3 — — —
Players Imbuing Meaning: Co-Creation Of Challenges In A Prototype MMO Mirjam Palosaari Eladhari April 24 — — —
Why people still matter: Modeling human behavioral processes in agents Jonathan Gratch April 4 — — —
What do games represent? Space and videogames Stephan Günzel March 27 — — —
Babycastles: Excitement Kunal Gupta February 16 — — —
Recent Progress And Development Of Intelligence Technology For “Robots That Think” Jong-Hwan Kim January 18 Video
Fiction Pimping Fictional Pimps January 12 — — —

Fall 2011

Research on Serious Games: Collaboration is the Key Pamela Kato December 5 Video
The Invention Of Gameplay And The Formation Of Gamings Field Graeme Kirkpatrick December 1 — — —
Hello Avatar: 9 Principles of X-Media Design Beth Coleman November 28 Video
Data Analysis in Games Nick Yee and Magy Seif el Nasr November 24 Video
Wordplay Christopher A. Paul October 3 Video
Music as Gaming: An Ethnographic Study of SingStar Ben Light September 26 Video

Spring 2011

How to Make a Hard Thing Even Harder Anders Gustafsson May 25 Video
Home Away From Home: Playing Ethnography Queerly In World Of Warcraftª Cultures Jenny Sundén May 11 — — —
Designing Interactions At The Nexus Of The Material And Virtual World Roland Haring April 27 Video
Death In Games Julian Dibbell April 4 Video
The Necessity Of Studying Play Henning Eichberg March 2 — — —

Fall 2010

Beyond the Snortal: Scented media and games Simon Niedenthal November 30 Video
Play to the Camera Nick Taylor October 25 Video
Strange Bedfellows:New Discoveries through the Merger of Qualitative and Quantitative Methods in the Social and Behavioral Sciences Celia Pearce November 3 Video
How is it possible to reach users and get them engaged in a constructive dialogue? Randy Pagulayan October 5 Video
Game Pops Chris Bateman September 3 Video

Spring 2010

How I learned to stop studying and love the Horde: doing development-led research in games Dan Pinchbeck May 19 Video Podcast
Code and body - a mutual dramaturgy Ole Kristensen and Tina Tarpgaard April 14 Video Podcast
Strange Games Jaako Stenros and Markus Montola June 7 Video Podcast
Why worthwhile and meaningful does not imply fun Tobias Wrigstad April 8 Video Podcast
Highly subjective opinions and experiences about computer game creation presented as an absolute truth Nicklas Nygren February 7 Video Podcast

Fall 2009

User Experience Research: Intersection between Psychology, Games and Interactive Narratives Magy Seif El-Nasr October 15 — — —
In the trenches of the industry: Content design for AAA-video games Sofie Man and Rasmus Harr October 9 — — —
Do these pants make my game look fat? User Research at IO Interactive Janus Rau Sørensen September 24 — — —
Interactive Storytelling in Games Sandy Louchart September 17 — — —

Spring 2009

Pervasive Games Annika Waern May 5 — — —
Theories and Processes in Game Design Jason Booth April 27 — — —
An ecological approach to computer games - What the theory of affordances has to offer the understanding of the gaming activity Jonas Linderoth April 21 — — —

Fall 2008

Ludaesthetics/Lewdaesthetic: Wii Play and the Technological Helen Kennedy November 20 — — —
The Potential of Play: Digital Game Innovation Tracy Fullerton October 21 — — —
Encouraging cultural diversity in games Aphra Kerr October 20 — — —
Jeux Sans Paroles: why words aren't gaming's friend Margaret Robertson October 2 — — —

Spring 2008

Wii versus the Avatar: Hardware interfaces and simulated embodiment in computer games Rune Klevjer May 29 — — —
What's in a Game? Linden Lab and Second Life Thomas Malaby May 22 — — —
Breaking out of the game: Role-playing across online platforms Torill Mortensen May 8 — — —
Figures of Interactivity and Actional Modalities : the Ergodic Dimensions of FMV-based Games and Other Interactive Artworks Bernard Perron April 17 — — —
Emergent Motion Shawn Lawson April 10 — — —
Hot topics within IT development: Open source, creative commons, offshoring risks and rewards Jette Hessellund Lauridsen and Rasmus Muff February 21 — — —

2006

Storytelling Online: Where Does Reality Stop and the Game Begin? Jessica Mulligan April 18 — — —
The Role of the Avatar Rune Klevjer March 28 — — —
Death Matters: Understanding the MMOG Player Experience Lisbeth Klastrup February 28 — — —
Stop, Play, Rewind: Using Video Microethnography to Analyse 'Close Playings' Helen W. Kennedy February 14 — — —

2005

Beyond Management: Participatory Models for Emergent Player Culture T.L. Taylor November 8 — — —
Research in Games: Making the Abstract Concrete Randy Pagulayan October 25 — — —
The Educational Potential of Computer Games Simon Egenfeldt-Nielsen October 11 — — —
Serious Gaming, Serious Money. Games and Online Fundraising Mike Harrison September 27 — — —
The Philosophical Roots of Game Design Ernest Adams September 13 — — —