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AI card game knows how to bend the rules New Scientist, issue 2915 3 May, 2013
Farvel og tak til den moralske panik (in Danish) 9 June, 2012
Gamification — Valid Term or Marketing-Speak? 9 August, 2011
Computerspil mod krigstraumer (in Danish) 3 May, 2011
Hvordan spiller man et traume væk? (in Danish) 3 May, 2011
Mario Level Generation Competition Opens Its Doors 31 January, 2011
IT Thesis of the Year is an International Hit 28 October, 2010
Game-miners grapple with massive data 1 October, 2010
Online games are a gold mine for design ideas 23 August, 2010
Spil og leg skal gøre genoptræning sjovere (in Danish) 12 May, 2010
Wii makes rehabilitation fun in front of flat screen (in Danish) 7 May, 2010

Wii-hab, conflict resolution and adaptive games, TV documentary 24 March, 2010
Games for Change, TV documentary 24 March, 2010
I legeværelset, Weekendavisen, Nr. 6, (in Danish) 12-18 March, 2010
Des jeux vidéo sur mesure (in French) 09 December, 2009
Spillertyper DR2 Radio 25 October, 2009
Should Computer Games Adapt to the Way you Play? 13 October, 2009
Classifying Players For Unique Game Experiences 12 October, 2009
Adaptive games promise high scores for everyone New Scientist, issue 2729 07 October, 2009
Mario AI Competition 05 October, 2009
A.I. tested on ‘Super Mario’ video game 17 August, 2009

Quand c'est l'ordinateur qui joue à Mario (in French) 07 August, 2009
Race is on to evolve the ultimate Mario New Scientist 05 August, 2009
Computeren måler om du morer dig (in Danish) 13 June, 2009
Fremtidens spil har humor (in Danish) 10 June, 2009
Game that develops itself could save industry 21 January, 2009
Can we Create Fun Games Automatically? 15 January, 2009
link= Born & Unge Magazine Computerspil: Utroligt facinerende Born & Unge Magazine, nr. 15 (in Danish) 2009
Computer game shifts up a gear if kids act bored New Scientist, issue 2622, 24 September, 2007
Driving systems aim to drive dirty New Scientist 23 March, 2007
Another Step Towards the Driverless Car 22 March, 2007