Strategy Games Description Language

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The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and unit types. One of the main envisioned uses of SGDL, in combination with an evolutionary algorithm and appropriate fitness functions, is to allow the generation of complete new strategy games or variations of old ones. The current version is able to express unit types and abilities as well as map tile properties and winning conditions. The current language description can be found here

An editing toolkit along with some example games will be available soon. As this is ongoing work, we highly encourage you to follow this webpage as we will soon make more information and software available.

Related publications

  • Mahlmann, Tobias, Togelius, Julian, Yannakakis, Georgios - Spicing Up Map Generation
    Applications of Evolutionary Computation
    7248:224-233, 2012
    Pdf Bibtex
  • Mahlmann, Tobias, Togelius, Julian, Yannakakis, Georgios - Modelling and evaluation of complex scenarios with the Strategy Game Description Language
    Proceedings of the Conference for Computational Intelligence (CIG) 2011
    , Seoul, KR, 2011
    Pdf Bibtex
  • Mahlmann, Tobias, Togelius, Julian, Yannakakis, Georgios - Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
    Applications of Evolutionary Computation
    6624:93-102, 2011
    Pdf Bibtex

Theses

  • Tobias Mahlmann - The Strategy Games Description Language
    , May, 2012
    Pdf Bibtex
  • Jon L. Nielsen, Benjamin F. Jensen - Artificial Agents for the Strategy Game Description Language
    , 2011
    Pdf Bibtex