Tobias Mahlmann

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Tobias Mahlmann joined ITU's Center for Computer Games Research in Dezember 2009 as a PhD student. He gained a Diploma in computer science in 2006 at the TU Braunschweig, Germany. After that he worked several years in the software development industry and also had an external lectureship at the Braunschweig University of Arts.

Tobias is doing research in the field of adaptive content generation and automated game design. His thesis is based on the SGDL-Project.

Research Interest

Player Modeling, AI in games, Procedural Content Generation, Automated Game Design

Publications

  • Mahlmann, Tobias, Togelius, Julian, Yannakakis, Georgios - Evolving Card Sets Towards Balancing Dominion
    IEEE World Congress on Computational Intelligence (WCCI)
    , 2012
    Pdf Bibtex
  • Mahlmann, Tobias, Togelius, Julian, Yannakakis, Georgios - Spicing Up Map Generation
    Applications of Evolutionary Computation
    7248:224-233, 2012
    Pdf Bibtex
  • Mahlmann, Tobias, Togelius, Julian, Yannakakis, Georgios - Modelling and evaluation of complex scenarios with the Strategy Game Description Language
    Proceedings of the Conference for Computational Intelligence (CIG) 2011
    , Seoul, KR, 2011
    Pdf Bibtex
  • Mahlmann, Tobias, Togelius, Julian, Yannakakis, Georgios - Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
    Applications of Evolutionary Computation
    6624:93-102, 2011
    Pdf Bibtex
  • Mahlmann, T., Drachen, A., Canossa, A., Togelius, J., Yannakakis, G. N. - Predicting Player Behavior in Tomb Raider: Underworld
    Proc. IEEE Conference on Computational Intelligence and Games (CIG) 2010
    , Copenhagen, DK, August, 2010
    Pdf Bibtex
  • Salge, C., Mahlmann, T. - Relevant Information as a Formalised Approach to Evaluate Game Mechanics
    Proc. IEEE Conference on Computational Intelligence and Games (CIG) 2010
    , Copenhagen, DK, August, 2010
    Pdf Bibtex
  • Salge, C., Lipski, C., Mahlmann, T., Mathiak, B. - Using Genetically Optimized Artificial Intelligence to improve Gameplaying Fun for Strategical Games
    Proc. ACM SIGGRAPH Sandbox Symposium (SSB-2008)
    , Los Angeles, US-CA, September, 2008
    Pdf Bibtex

Contact

Office

4B11

IT University of Copenhagen Rued Langgaards Vej 7, 2300 Copenhagen S

E-mail

tmah (at) itu (dot) dk

Web

Personal Blog (German)