IEEE CIS GTC
Task Force on Procedural Content Generation
The procedural content generation task force, part of the
IEEE Computational Intelligence Society Technical Committee on Games, brings together researchers and industrial participants interested in methods for procedurally/automatically generating game content. The term "Game content" refers broadly to those aspects of the game which can be generated automatically but is not NPC behaviour and not the game engine itself. It includes, but is not limited to: terrains, levels, maps, tracks, rulesets, particle effects, textures, music, narrative and characters.
The task force functions as a directory of researchers interested in the topic, promotes discussion through its associated discussion group, and promotes the sharing of knowledge on an external wiki. Membership is open to people who approach procedural content from any algorithmic perspective, regardless of whether it intersects computational intelligence or not.