Programme Tuesday, Wednesday and Thursday. Tuesday 26.8.2008 8:30 Registration opens, coffee 9:00-10:30 Conference opening Keynote Professor in Communication Science Peter Vorderer Centre for Advanced Media Research, Vrije University, Amsterdam 10:30-11:00 Coffee break 11:00-12:30 Paper session 1 Freak Scene? Narrative, Gaming Audiences & Scene Garry Crawford & Victoria Gosling Researching Kids and Computer Games: Games, Game Play and Literacy in the Twenty First Century Catherine Beavis 12:30-13:30 Lunch 13:30-15:00 Paper Session 2 Bringing the Body back into Play Emma Westecott Intentions, Expectations and the Player Martin Pichlmair & Fares Kayali 15:00-15:30 Coffee break 15:30-16:30 Panel The State of Modding Olli Sotamaa, Alexander Knorr, David Nieborg, Tanja Sihvonen & Shenja van der Graaf 17:00-21:00 Opening Reception at ScrollBar Wednesday 27.8.2008 9:00-10:30 Paper Session 3 What is the Casual in Casual Games? Jesper Juul Avatar-mediated role-play: Players positioning work and make-believe methods Ulrika Bennerstedt 10:30-11:00 Coffee break 11:00-12:30 Paper session 4 My Momma Shoots Better than You! Who is the Female Gamer? Jessica Enevold & Charlotte Hagström Virtual Threads of a Skin Hanna Wirman 12:30-13:30 Lunch 13:30-14:15 Paper Session 5 The relevance of rules: Negotiation, interpretation and contestation of rules in co-operative and co-located computer gaming Björn Sjöblom 14:20-15:00 Poster Session 15:00-15:30 Coffee break 15:30-16:30 Panel The Concept of Emergence in Game Studies Ragnhild Tronstad, Faltin Karlsen & Anders Sundnes Løvlie 17:00- Wii play at ITU game lab 20:00- Additional activity: TivoliNB: Entrance fee & transportation are not covered by conference fee. Thursday 28.8.2008 9:00-10:30 Paper Session 6 Play and punishment David Myers Learning to be a good player. Constructing game culture by (spoken) player communication Mari Bergroth 10:30-11:00 Coffee break 11:00-12:30 Paper session 7 First we take Pleasentview, then we take Hawaii: The role of Pre-play in games without goals Louise Peterson Sheeping, sapping and avatars-in-action: An in-screen perspective on online gameplay Ulrika Bennerstedt 12:30-13:30 Lunch 13:30-15:00 Paper Session 8 The struggle for immersion - Narrative re-framings in World of Warcraft Jonas Linderoth Researching Players to Understand the Game Kristine Jørgensen 15:00-15:30 Coffee break 15:30-16:30 Panel The Value of Goals Jesper Juul, Staffan Björk, Aki Järvinen 16:30-17:20 Conference closing 17:30- Transportation to the conference dinner & party 18:00 Conference dinner & party The organising committee reserves the right to any changes.
Tuesday, Wednesday and Thursday.
Tuesday 26.8.2008 8:30 Registration opens, coffee 9:00-10:30 Conference opening Keynote Professor in Communication Science Peter Vorderer Centre for Advanced Media Research, Vrije University, Amsterdam 10:30-11:00 Coffee break 11:00-12:30 Paper session 1 Freak Scene? Narrative, Gaming Audiences & Scene Garry Crawford & Victoria Gosling Researching Kids and Computer Games: Games, Game Play and Literacy in the Twenty First Century Catherine Beavis 12:30-13:30 Lunch 13:30-15:00 Paper Session 2 Bringing the Body back into Play Emma Westecott Intentions, Expectations and the Player Martin Pichlmair & Fares Kayali 15:00-15:30 Coffee break 15:30-16:30 Panel The State of Modding Olli Sotamaa, Alexander Knorr, David Nieborg, Tanja Sihvonen & Shenja van der Graaf 17:00-21:00 Opening Reception at ScrollBar Wednesday 27.8.2008 9:00-10:30 Paper Session 3 What is the Casual in Casual Games? Jesper Juul Avatar-mediated role-play: Players positioning work and make-believe methods Ulrika Bennerstedt 10:30-11:00 Coffee break 11:00-12:30 Paper session 4 My Momma Shoots Better than You! Who is the Female Gamer? Jessica Enevold & Charlotte Hagström Virtual Threads of a Skin Hanna Wirman 12:30-13:30 Lunch 13:30-14:15 Paper Session 5 The relevance of rules: Negotiation, interpretation and contestation of rules in co-operative and co-located computer gaming Björn Sjöblom 14:20-15:00 Poster Session 15:00-15:30 Coffee break 15:30-16:30 Panel The Concept of Emergence in Game Studies Ragnhild Tronstad, Faltin Karlsen & Anders Sundnes Løvlie 17:00- Wii play at ITU game lab 20:00- Additional activity: TivoliNB: Entrance fee & transportation are not covered by conference fee. Thursday 28.8.2008 9:00-10:30 Paper Session 6 Play and punishment David Myers Learning to be a good player. Constructing game culture by (spoken) player communication Mari Bergroth 10:30-11:00 Coffee break 11:00-12:30 Paper session 7 First we take Pleasentview, then we take Hawaii: The role of Pre-play in games without goals Louise Peterson Sheeping, sapping and avatars-in-action: An in-screen perspective on online gameplay Ulrika Bennerstedt 12:30-13:30 Lunch 13:30-15:00 Paper Session 8 The struggle for immersion - Narrative re-framings in World of Warcraft Jonas Linderoth Researching Players to Understand the Game Kristine Jørgensen 15:00-15:30 Coffee break 15:30-16:30 Panel The Value of Goals Jesper Juul, Staffan Björk, Aki Järvinen 16:30-17:20 Conference closing 17:30- Transportation to the conference dinner & party 18:00 Conference dinner & party The organising committee reserves the right to any changes.
8:30
Registration opens, coffee
9:00-10:30
Conference opening
Keynote Professor in Communication Science Peter Vorderer Centre for Advanced Media Research, Vrije University, Amsterdam
10:30-11:00
Coffee break
11:00-12:30
Paper session 1
Freak Scene? Narrative, Gaming Audiences & Scene Garry Crawford & Victoria Gosling
Researching Kids and Computer Games: Games, Game Play and Literacy in the Twenty First Century Catherine Beavis
12:30-13:30
Lunch
13:30-15:00
Paper Session 2
Bringing the Body back into Play Emma Westecott
Intentions, Expectations and the Player Martin Pichlmair & Fares Kayali
15:00-15:30
15:30-16:30
Panel
The State of Modding Olli Sotamaa, Alexander Knorr, David Nieborg, Tanja Sihvonen & Shenja van der Graaf
17:00-21:00
Opening Reception at ScrollBar
Wednesday 27.8.2008 9:00-10:30 Paper Session 3 What is the Casual in Casual Games? Jesper Juul Avatar-mediated role-play: Players positioning work and make-believe methods Ulrika Bennerstedt 10:30-11:00 Coffee break 11:00-12:30 Paper session 4 My Momma Shoots Better than You! Who is the Female Gamer? Jessica Enevold & Charlotte Hagström Virtual Threads of a Skin Hanna Wirman 12:30-13:30 Lunch 13:30-14:15 Paper Session 5 The relevance of rules: Negotiation, interpretation and contestation of rules in co-operative and co-located computer gaming Björn Sjöblom 14:20-15:00 Poster Session 15:00-15:30 Coffee break 15:30-16:30 Panel The Concept of Emergence in Game Studies Ragnhild Tronstad, Faltin Karlsen & Anders Sundnes Løvlie 17:00- Wii play at ITU game lab 20:00- Additional activity: TivoliNB: Entrance fee & transportation are not covered by conference fee. Thursday 28.8.2008 9:00-10:30 Paper Session 6 Play and punishment David Myers Learning to be a good player. Constructing game culture by (spoken) player communication Mari Bergroth 10:30-11:00 Coffee break 11:00-12:30 Paper session 7 First we take Pleasentview, then we take Hawaii: The role of Pre-play in games without goals Louise Peterson Sheeping, sapping and avatars-in-action: An in-screen perspective on online gameplay Ulrika Bennerstedt 12:30-13:30 Lunch 13:30-15:00 Paper Session 8 The struggle for immersion - Narrative re-framings in World of Warcraft Jonas Linderoth Researching Players to Understand the Game Kristine Jørgensen 15:00-15:30 Coffee break 15:30-16:30 Panel The Value of Goals Jesper Juul, Staffan Björk, Aki Järvinen 16:30-17:20 Conference closing 17:30- Transportation to the conference dinner & party 18:00 Conference dinner & party The organising committee reserves the right to any changes.
Paper Session 3
What is the Casual in Casual Games? Jesper Juul
Avatar-mediated role-play: Players positioning work and make-believe methods Ulrika Bennerstedt
Paper session 4
My Momma Shoots Better than You! Who is the Female Gamer? Jessica Enevold & Charlotte Hagström
Virtual Threads of a Skin Hanna Wirman
13:30-14:15
Paper Session 5
The relevance of rules: Negotiation, interpretation and contestation of rules in co-operative and co-located computer gaming Björn Sjöblom
14:20-15:00
Poster Session
The Concept of Emergence in Game Studies Ragnhild Tronstad, Faltin Karlsen & Anders Sundnes Løvlie
17:00-
Wii play at ITU game lab
20:00-
Additional activity: Tivoli
NB: Entrance fee & transportation are not covered by conference fee.
Thursday 28.8.2008 9:00-10:30 Paper Session 6 Play and punishment David Myers Learning to be a good player. Constructing game culture by (spoken) player communication Mari Bergroth 10:30-11:00 Coffee break 11:00-12:30 Paper session 7 First we take Pleasentview, then we take Hawaii: The role of Pre-play in games without goals Louise Peterson Sheeping, sapping and avatars-in-action: An in-screen perspective on online gameplay Ulrika Bennerstedt 12:30-13:30 Lunch 13:30-15:00 Paper Session 8 The struggle for immersion - Narrative re-framings in World of Warcraft Jonas Linderoth Researching Players to Understand the Game Kristine Jørgensen 15:00-15:30 Coffee break 15:30-16:30 Panel The Value of Goals Jesper Juul, Staffan Björk, Aki Järvinen 16:30-17:20 Conference closing 17:30- Transportation to the conference dinner & party 18:00 Conference dinner & party The organising committee reserves the right to any changes.
Paper Session 6
Play and punishment David Myers
Learning to be a good player. Constructing game culture by (spoken) player communication Mari Bergroth
Paper session 7
First we take Pleasentview, then we take Hawaii: The role of Pre-play in games without goals Louise Peterson
Sheeping, sapping and avatars-in-action: An in-screen perspective on online gameplay Ulrika Bennerstedt
Paper Session 8
The struggle for immersion - Narrative re-framings in World of Warcraft Jonas Linderoth
Researching Players to Understand the Game Kristine Jørgensen
The Value of Goals Jesper Juul, Staffan Björk, Aki Järvinen
16:30-17:20
Conference closing
17:30-
Transportation to the conference dinner & party
18:00
Conference dinner & party
The organising committee reserves the right to any changes.