Center for Computer Games Research
IT University of Copenhagen
Rued Langaards Vej 7
DK-2300 Copenhagen S
Denmark
tel: +45 72 18 50 00
fax: +45 72 18 50 01

Programme

Tuesday, Wednesday and Thursday.

Tuesday 26.8.2008

8:30

Registration opens, coffee

9:00
-
10:30

Conference opening

Keynote
Professor in Communication Science Peter Vorderer
Centre for Advanced Media Research, Vrije University, Amsterdam

10:30
-
11:00

Coffee break

11:00
-
12:30

Paper session 1

Freak Scene? Narrative, Gaming Audiences & Scene
Garry Crawford & Victoria Gosling

Researching Kids and Computer Games: Games, Game Play and Literacy in the Twenty First Century
Catherine Beavis

12:30
-
13:30

Lunch

13:30
-
15:00

Paper Session 2

Bringing the Body back into Play
Emma Westecott

Intentions, Expectations and the Player
Martin Pichlmair & Fares Kayali

15:00
-
15:30

Coffee break

15:30
-
16:30

Panel

The State of Modding
Olli Sotamaa, Alexander Knorr, David Nieborg, Tanja Sihvonen & Shenja van der Graaf

17:00-21:00


Opening Reception at ScrollBar

Wednesday 27.8.2008

9:00
-
10:30

Paper Session 3

What is the Casual in Casual Games?
Jesper Juul

Avatar-mediated role-play: Players positioning work and make-believe methods
Ulrika Bennerstedt

10:30
-
11:00

Coffee break

11:00
-
12:30

Paper session 4

My Momma Shoots Better than You! Who is the Female Gamer?
Jessica Enevold & Charlotte Hagström

Virtual Threads of a Skin
Hanna Wirman

12:30
-
13:30

Lunch

13:30
-
14:15

Paper Session 5

The relevance of rules: Negotiation, interpretation and contestation of rules in co-operative and co-located computer gaming
Björn Sjöblom

14:20
-
15:00

Poster Session

15:00
-
15:30

Coffee break

15:30
-
16:30

Panel

The Concept of Emergence in Game Studies
Ragnhild Tronstad, Faltin Karlsen & Anders Sundnes Løvlie

17:00
-

Wii play at ITU game lab

20:00
-

Additional activity: Tivoli

NB: Entrance fee & transportation are not covered by conference fee.

Thursday 28.8.2008

9:00
-
10:30

Paper Session 6

Play and punishment
David Myers

Learning to be a good player. Constructing game culture by (spoken) player communication
Mari Bergroth

10:30
-
11:00

Coffee break

11:00
-
12:30

Paper session 7

First we take Pleasentview, then we take Hawaii: The role of Pre-play in games without goals
Louise Peterson

Sheeping, sapping and avatars-in-action: An in-screen perspective on online gameplay
Ulrika Bennerstedt

12:30
-
13:30

Lunch

13:30
-
15:00

Paper Session 8

The struggle for immersion - Narrative re-framings in World of Warcraft
Jonas Linderoth

Researching Players to Understand the Game
Kristine Jørgensen

15:00
-
15:30

Coffee break

15:30
-
16:30

Panel

The Value of Goals
Jesper Juul, Staffan Björk, Aki Järvinen

16:30
-
17:20

Conference closing

17:30
-

Transportation to the conference dinner & party

18:00


Conference dinner & party

The organising committee reserves the right to any changes.