Podcasts

People

CCGR Members

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Aarseth, Espen

Professor

Ontological understanding of games, Games and narrative, Games and addiction, Games and geographical space

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Backe, Hans-Joachim

Associate Professor

Game ontology, Self-reflection and subversion in mainstream games, Transmedia and adaptation strategies, Comics studies, Literary and media theory

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Bakkerud, Frederik

Research Assistant

Game ontology, Classification, Spatiality, Temporality, Concepts of dissonance

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Burelli, Paolo

Associate Professor

Machine learning, Artificial intelligence, Data science, Analytics, Player modelling, Generative adversarial networks, Imitation learning

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Cermak-Sassenrath, Daniel

Associate Professor

Theories of play, Art and play, Phenomenology, Embodied interaction, Tangible interfaces, Game design, Design patterns, Transmedia

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Croitoru, Nina

PhD Student

Elementary education, Developmental psychology, Play and playfulness, Game design, UX design, Digital art

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Debarba, Henrique Galvan

Assistant Professor

Virtual and augmented reality, Motion capture, Human-centered computing, Human-computer interaction

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Ford, Dom

PhD Fellow

Myth, Monsters, Space and place, Postcolonialism, Literary theory, Cultural theory

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Fornós, Sílvia

PhD Student

Game localization/QA, Computer-assisted translation (CAT) tools, User/player experience, Usability

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González Duque, Miguel

PhD Student

Machine Learning and AI, Bayesian Modeling, Adaptive technologies, Generative Models, Differential Geometry

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Grabarczyk, Paweł

Associate Professor

Philosophy of games, Game ontology, Representation, Virtual reality, Demoscene

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Graham, Mike Hyslop

PhD Student

Single-player play-practises, Leaning Theory, Play and identity, Games, play and learning, Sociality and culture in digital games and play, Ethnographic methods

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Grbic, Djordje

Postdoc

Evolutionary Algorithms, Reinforcement Learning, Safety in AI, Artificial Life

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Houe, Nina Patricia

PhD Student

Cultural studies, Theories of Play, Player typologies

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Jørgensen, Ida Katherine Hammeleff

Postdoc

Cross- and intermedial studies, Cultural studies, Theories of play

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Kristensen, Jeppe Theiss

PhD Student

Neural networks, Deep learning, Machine learning, Transfer learning, Life-long learning

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Lassen, Mads Johansen

PhD Student

Game development, Game engines, Game AI

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Lee, Rosemary

PhD Students

Media and communication, Art and technology, Practice-based research, Media archaeology

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Löwe, Mathias Kristian Kyndlo

PhD Student

Machine learning, Model-based machine learning, Artificial intelligence, Bayesian optimization

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Løvlie, Anders Sundnes

Associate Professor

Locative media, Media/communication design, Playful design, Journalism and media studies, Museum experiences, Design and innovation in the media industries, Online debate

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Mortensen, Torill

Associate Professor

Social media, Virtual ethnography, Game studies, User studies, Digital rhetoric, Public relations, Media studies, Transgressive aesthetics

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Najarro, Elías

Research Assistant

Complexity, Evolutionary Computation, Meta-Learning, Open-Endedness

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Nielsen, Rune Kristian Lundedal

Associate Professor

Psychological perspectives on games and game culture with a focus on excessive gaming

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Palm, Rasmus Berg

Postdoc

Unsupervised Learning, Probabilistic Modelling, Graph Neural Networks, Model Based Reinforcement Learning, Generative Models

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Pedersen, Joachim Winther

PhD Student

Evolved Plastic Artificial Neural Networks, Qualitiy Diversity Algorithms, Computational Neuroscience, Meta-learning, Indirect Encoding

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Pichlmair, Martin

Associate Professor

Game design, Interaction design, Design theory and practice, Making, Indie gaming, Entrepreneurship, Game technologies, VR, Simulation

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Risi, Sebastian

Professor

Neuroevolution, Neural networks, Evolutionary algorithms, Evolutionary robotics, Generative and developmental systems, Procedural content generation, Game AI, Computational intelligence

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Ryding, Karin

PhD Student

Game design, Feminist strategies in game design, Nordic LARP

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Sicart, Miguel

Associate Professor and Head of Center

Ethics and game design, Game design (theory), Computer games as arts, Game aesthetics

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Vozaru, Miruna

PhD Student

Player typologies, Player psychology, Psychology, Game design

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Walker, Kathryn

Postdoc

Evolutionary Robotics, Developmental Robotics, Embodied Intelligence, Morphological Computation, Soft Robots, Unconventional robots (braid robotics)

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Wirman, Hanna

Associate Professor

Game design, Game cultures, New media, Critical theory, Ethnography, Design research

Master’s Education

Our two-year MSc programme in Games provides you with technical and social science knowledge on how computer games work, how they are designed and how they have a social impact on us. You will work with some of the world’s leading game researchers, and you will have the opportunity to become a computer games expert yourself. We currently offer two tracks: Game Technology, with a focus on programming, and Game Design and Theory.

More information about the games programme can be found here.

PhD Education

The Center for Computer Games Research has been home to a number of International PhD fellows since the first dissertation was completed in 2003. For more information on the ITU’s upcoming PhD calls please visit the university’s main information site. We also run special PhD level courses on the subject of computer games and those are publicized via our events page.

The Center for Computer Games Research only accepts applicants whose research interests lie within those of the Center’s faculty. Prospective PhD applicants are thus advised to become familiar with the research areas of the faculty members. At least one of the supervisors must be at the associate professor level. Applicants are encouraged to contact a potential supervisor to discuss their research focus before applying. The statement of purpose to be included in the application needs to clearly set out the scope of the project and proposed method, as well as situate its relevance to the field and originality. The project must be able to be realistically completed within the three-year timeframe allotted for the PhD. This means that applicants must have a solid background in the methods and disciplines they utilize.

Visiting PhD students from other institutions are welcome depending on capacity and relevance to the research of at least one faculty member.

About the Center

The Center for Computer Games Research was formally established in 2003, building on ongoing work in the area at the ITU since its founding in 1999. The center houses a multi-disciplinary research group with backgrounds in the arts, humanities, social sciences and computer science. The group performs basic and applied research, approaching games from a variety of perspectives including theoretical analysis, design, ethnographic and qualitative approaches, AI, user (cognitive and affective) modeling and player experience.

Members of the group are involved in editorial boards of the most respected journals in the fields of game studies, game culture, game AI and affective modeling and IEEE Task Forces focusing on games.