Selected recent articles by Center members

  • Christoffer Holmgård, Antonios Liapis, Julian Togelius, and Georgios N. Yannakakis (2014). Generative agents for player decision modeling in games. In Proceedings of the 9th International Conference on the Foundations of Digital Games.
  • Miguel Sicart (2013). A tale of two games: Football and FIFA 12. In Sports Videogames, ed. Mia Consalvo, Konstantin Mitgutsch, Abe Stein, pp. 32–49. Routledge.
  • Espen Aarseth (2012). A narrative theory of games. In Proceedings of the 7th International Conference on the Foundations of Digital Games, pp. 129–133.
  • Corrado Grappiolo and Georgios N. Yannakakis (2012). Towards detecting group identities in complex artificial societies. In Proceedings of the 12th International Conference on Simulation of Adaptive Behavior, pp. 421–430.
  • Antonios Liapis, Georgios N. Yannakakis, and Julian Togelius (2012). Adapting models of visual aesthetics for personalized content creation. IEEE Transactions on Computational Intelligence and AI in Games 4(3): 213–228.
  • Miguel Sicart (2012). Digital games as ethical technologies. In The Philosophy of Computer Games, ed. John Richard Sageng, Hallvard Fossheim, Tarjei Mandt Larsen, pp. 101–124. Springer.

Individual publications list

The above selection is only a subset of recent Center publications. For more, see individual members’ publication lists: