Books written at the Center. Note that since this is a record of the Center's research output, it omits books written by current members prior to joining (such as Aarseth's Cybertext), and includes books written by former members during their time here.
Directival Theory of Meaning
Paweł Grabarczyk
Springer, 2019
Playful Disruption of Digital Media
Daniel Cermak-Sassenrath (Ed.)
Springer, 2018
Play Matters
Miguel Sicart
MIT Press, 2014
Beyond Choices
Miguel Sicart
MIT Press, 2013
Raising the Stakes
T.L. Taylor
MIT Press, 2012
The Ethics of Computer Games
Miguel Sicart
MIT Press, 2009
Understanding Video Games
Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca
Routledge, 2008
Game Usability
Katherine Isbister, Noah Schaffer
Morgan Kaufmann, 2008
Extending Experiences
Olli Leino, Hanna Wirman, and Amyris Fernardez (eds)
LUP/Lapin, 2008
Educational Potential of Computer Games
Simon Egenfeldt-Nielsen
Continuum Press, 2007
Play Between Worlds
T.L. Taylor
MIT Press, 2006
Half-Real
Jesper Juul
MIT Press, 2005
Playing With Fire
Simon Egenfeldt-Nielsen, Jonas Heide Smith
Nordicom, 2004