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Talk: Ex Nihilo – Playing and Designing with Zero Knowledge
January 31 @ 1:00 pm - 4:30 pm
Computer Games Research Center presents:
Ex Nihilo – Playing And Designing With Zero Knowledge
a talk by Mike Cook – https://twitter.com/mtrc
Artificial intelligence techniques rely a lot on humans, whether explicitly, through labelled training data and feedback, or implicitly, through the small design decisions made while creating them. But for certain kinds of problem, especially creative ones, it’s either undesirable or impossible to use human knowledge to help an AI. In this talk, Mike Cook explores his recent work in automated game design, looking at how game analysis can take place in the absence of any knowledge about a game at all. What can we learn about a game we’ve never seen before, and how can automated game designers explore completely new design ideas without a human to guide them?
Mike Cook is an AI researcher, game designer and writer from the UK. He is currently a Royal Academy of Engineering Research Fellow based at Queen Mary University of London, where he researches automated game design, procedural content generation and computational creativity. He is the developer of Rogue Process, an action-typing-platformer, and the organiser of PROCJAM, the procedural generation jam. Mike is best known as the creator of ANGELINA, an automated game design system that was the first AI to enter a game jam, has released a Top 500 Android game, and had its work exhibited at the babycastles gallery in New York. In 2015 he was listed on Forbes 30 Under 30 in Games, and in 2018 he collected all of the strawberries in Celeste.