
December 2017
Game studies seminar
Program for the game studies seminar: Johanna Blom Tracing Game Characters Arseniy Deriglazov The ludic and the narrative: oil and water or water and ice? Videogames as ludo-narrative texts
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Program for the game studies seminar: Christoffer Bagger Transdiegetic Characters in Transdiegetic Pla(y)ces Ida Kathrine Hammeleff Jørgensen Games and Media Veli-Matti Karhulahti TBA
Find out more »March 2018
Seminar: Ideas and Realities of Gamification: Work/Play Hybrids
Traditionally play and games have been understood as frivolous, creative, free, separate from everyday life, and standing in contrast to productive activities like work and education. Many are familiar with the thrilling excitement of taking risks on a whim, knowing that it’s “only a game”. ’Gamification’, or, ’ludification’, i.e. the use of game elements in non-game context, promises that the ‘magic’ of game-playing could be added into productive activities to make them more enjoyable, efficient, and productive. Is it without…
Find out more »Playing with data: How to use artificial intelligence to optimize video games
Public talk with Dr. África Periáñez The video-game industry is experiencing a major revolution. Nowadays, games are always connected to the Internet and developers have at their disposal a huge amount of data, which can be used to try to increase player engagement and game monetization through big data analytics. In order to do so, they can employ suitable machine learning methods to model and predict player behavior. In particular, by using sophisticated churn prediction models, developers can now…
Find out more »April 2018
Game Studies Seminar
Program for the Game Studies Seminar: Jan-Noël Thon: Analyzing Indie Aesthetics: A Mixed-Methods Approach to Narrative Complexity in Independent Video Games Peter Nelson: Production and Consumption: The Significance of Garry's Mod as a Contemporary Landscape The seminar will take place on Tuesday, April 3rd, at 4:00 PM, in Auditorium 4 at the IT University of Copenhagen.
Find out more »Guest Talk by Hanna Wirman – Wider Margins, Countless Others
The Center for Computer Games Research is pleased to announce a guest talk by Hanna Wirman, from Hong Kong Polytechnic University's School of Design, titled "Wider Margins, Countless Others". The talk will take place on Tuesday, April 17th, from 12:00-13:00, in room 2A08 at the IT University of Copenhagen. “Wider Margins, Countless Others” A game's eSports compatibility is considered a mere 'feature' and freemium game 'whales' comprise just the 0.15% minority of players. Yet, these are both aspects that…
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Program for the Game Studies Seminar: Tom van Nuenen: Understanding creativity through experiences of ludic travel Inge van de Ven: Conceptualizing creative reading through multimodal literature The seminar will take place on Tuesday, April 17th, at 3:00 PM, in Auditorium 4 at the IT University of Copenhagen.
Find out more »June 2018
Open lecture by David Chalmers
David Chalmers is one of the most recognizable philosophers and cognitive scientists of our times. He is renowned for developing the hypothesis of extended mind, his study on the hard problem of consciousness and conceptualization of virtual reality. Upcoming Monday he will deliver an open lecture entitled "The meta-problem of consciousness" Come to IT University Copenhagen, Auditorium 2 and learn why we struggle so much with explaining and recreating consciousness.
Find out more »August 2018
ITU Triple Game Studies Conference
In the middle week of August 2018, the IT University of Copenhagen and its Center For Computer Games Research will host three game studies conferences in semi-parallel: Philosophy of Computer Games (13th-15th), Games And Literary Theory (15th-17th) and History of Games (16th-17th). These three conferences, sponsored by the ERC through the AdG project MSG – Making Sense of Games and supported by ITU, will be colocated on the ITU campus, and will be free of charge (three for the price…
Find out more »January 2019
Talk: Ex Nihilo – Playing and Designing with Zero Knowledge
Computer Games Research Center presents: Ex Nihilo - Playing And Designing With Zero Knowledge a talk by Mike Cook - https://twitter.com/mtrc Artificial intelligence techniques rely a lot on humans, whether explicitly, through labelled training data and feedback, or implicitly, through the small design decisions made while creating them. But for certain kinds of problem, especially creative ones, it's either undesirable or impossible to use human knowledge to help an AI. In this talk, Mike Cook explores his recent work in…
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