CHARMING
The 'European Training Network for Chemical Engineering Immersive
Learning' (CHARMING) sets out to 'develop [...] learning strategies,
content and prototypes for the application of games and
virtual/augmented reality for motivating, teaching and training
children, students and employees in chemistry, chemical engineering and
chemical operations.'
Contact: Daniel Cermak-Sassenrath
GIFT
Contact: Anders Sundnes Løvlie
MSG – MAKING SENSE OF GAMES
The Making Sense of Games project (MSG) is funded by the European Research Council (ERC) under the EU’s Horizon 2020 Research and Innovation programme. The project will build a methodology for the humanistic study of games, and develop a theory of how ludic meaning is produced. It combines fundamental hermeneutic approaches (semiotics, reception theory, reader response, theories of representation, narrative theory) with recent theories of ludic structure (game ontology) into a hermeneutic theory of game meaning, which can be used as a set of tools and concepts for game analysis and criticism. Read more here.
Contact: Espen Aarseth