The principal goal of the AGameComIn (Adaptive Game Content using Computational Intelligence) project is to enhance the experience of computer game-players by developing computational intelligence algorithms that learn mappings between game features and player satisfaction, and the use of computational models as evaluation functions for game content such as rules and environments. Stochastic global optimizers such as evolutionary algorithms are then used to search the spaces of game rules and environments to automatically create entertaining game content. The main outcome of the project will be technology that increases the productivity of industrial game development and enables the creation of new types of video games.
Start date: August 2009.
End date: July 2012.
Funding scheme: FTP – Danish Agency for Science, Technology and Innovation
Budget: ~425000 €