Enhancing the rehabilitation process at large is of paramount importance for any welfare society. As the demographic profile of Western countries changes, providing effective and efficient rehabilitation is a societal and economic necessity. The overall objective of the project is to investigate how game-based digital technology can be designed to install a stronger sense of continuity in the rehabilitation process as experienced by both the therapists and patients. The project relates to the emerging Wiihabilitation trend referring to the use of new more bodily-oriented off-the-shelf gaming technologies for rehabilitation purposes. Such technologies include Nintendo’s Wii and Microsoft’s upcoming Project Natal , both allowing control of games through body movements in physical space. The project however, goes beyond the immediate features of existing gaming technologies and investigates player modeling and procedural content generation for rehabilitation purposes. The pillars of this project are founded on an ongoing collaboration between the rehabilitation clinic at Tårnby Sundhedscenter, the IT University of Copenhagen and the Copenhagen Game Collective.
Start date: Sep 2009
End date: Ongoing
Budget: 100.000 DKK.
The IT University of Copenhagen
Taarnby Rehabilitation Center
D. Dimovska,, P. Jarnfelt,, S. Selvig,, G. N. Yannakakis – Towards Procedural Level Generation for Rehabilitation, In proceedings of ACM Foundations of Digital Games,Workshop on Procedural Content Generation, California, USA, 2010, Pdf
P. Jarnfelt, S. Selvig,, D. Dimovska – Towards tailoring player experience in physical wii games: a case study on relaxation, In Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, pp. 328-331, 2009, Pdf