The 'European Training Network for Chemical Engineering Immersive Learning' (CHARMING) sets out to 'develop [...] learning strategies, content and prototypes for the application of games and virtual/augmented reality for motivating, teaching and training children, students and employees in chemistry, chemical engineering and chemical operations.'
GIFT is a research project funded by Horizon 2020, exploring hybrid forms of virtual museum experiences. The project brings together artists, designers, museum professionals and computer scientists to help museums create personal encounters with cultural heritage, both in physical and digital realms.
The Making Sense of Games project (MSG) is funded by the European Research Council (ERC) under the EU’s Horizon 2020 Research and Innovation programme. The project will build a methodology for the humanistic study of games, and develop a theory of how ludic meaning is produced.